Telekinesis

Overview
Telekinesis is a pretty good element for countering elements that use a lot of projectiles such as Arc of the Elements and is painful if you're not far from any user that has telekinesis. As telekinesis is able to a ton of damage up close.

Move 1: Downward Force
Makes a small area at the cursor that stops all flights and slams everything into the ground. Damage is based on height (doubles every 300 studs). Gives 100 EXP and has an 8 second cooldown.

Move 2: Disruption
Casting this move will create large waves around the user, lifting every projectile and player, if there are no projectiles nearby, lifts up 8 rocks. Gives 200 EXP and has a 12 second cooldown

Move 3: Crush
All objects lifted by the user will be thrown to the ground. Projectiles explode, damage done to players increases with height. Gives 100 EXP and has a 3 second cooldown.

Move 4: Propel
Shoots a large wave at cursor, flinging players and making projectiles float. Gives 50 EXP and has a 5 second cooldown.

Move 5: Impulsion
User pushes up themselves and damaging nearby players (similar to Hydra Leap) if user uses propel to the direction they want, user will be boosted to the direction. If used crush, user going to crush themselves into the ground causing large, ranged shockwave